NICOLE VAFIADIS // SWE + GAME DEV

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UNITY / C# — COLLABORATIVE

Github

A gachapon-themed platformer combining grapple traversal with Plinko-style mechanics.

Role: Gameplay programmer, level designer

Contribution: Built character movement and camera systems, designed levels, and implemented the gacha pull mechanic with DOTween-based popup animations.

The Painter

GOOGLE SLIDES — COLLABORATIVE

Slides View as PDF

Solo journaling RPG built entirely as a state machine in Google Slides.

Role: Developer

Contribution: Built game logic and state transitions using only Slides' native linking, creating an RPG structure without a game engine.

The Long Way Out

UNITY / C# — COLLABORATIVE

Github Itch.io

Collaborative project for a level design class. Set in an infinitely looping factory/industrial hallway.

Role: Level designer, gameplay programmer

Contribution: Came up with the concept and story. Contributed to level layout and pacing decisions alongside the team.

Bell Music App

PYTHON — COLLABORATIVE

Student voting application for my high school's daily bell audio selection.

Role: Backend Developer

Contribution: Integrated the Spotify API and Google Sheets API to log song requests, track votes, and automatically sort submissions by vote count.